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Pixplant remove shadows
Pixplant remove shadows







pixplant remove shadows

Then click the Grey button "Render UVW Template on the small window. Then change the 2 colors circled in blue to the color black, this will cause our saved wireframe map to have black outlines and is easier when viewing in Photoshop. There you will want to change the width and height to 512x512 because we don't need a bigger texture map for a vehicle. Then you will want to go to Tools > Render UVW Template which will bring up the little window in the left of the screenshot. I personally usually start off doing my models unwrapping the base color first and placing in the top left corner of the texture space making the clump fit into a 3x3 checkered area which you will see in another screenshot later.īy the time you are done you should have a map with areas that are separated from each other that you want to define certain colors for.

pixplant remove shadows

Move this clump to an area where you know where it will be.

pixplant remove shadows

Then what you can do is select the scale tool at the top left of the window and scale down all the elements into a tiny clump of wire frames as you see in the screen below. This will bring all those chrome elements into the texture space. Do a select all and hit the "Flatten by Polygon Angle" button. Then open the UV Editor again and as before select the square poly tool. In the example below I have selected all the chrome elements on the vehicle and did a Unwrap UVW modifier from the dropdown like before. Then what I will do is select the area that I want to move on the uvwmap texture space. So normally after you do that initial unwrapping your model should still contain the colors like it did before if it had any to begin with.









Pixplant remove shadows